Server Rules¶
TL;DR — Read the Full Rules Below
- Schedule: PvE (with PvP zones) Mon–Thu, full map PvP Thu–Sun, raiding Fri/Sat/Sun only
- Groups: max 6 players, no teaming/alliances, 6hr cooldown on switching groups
- No cheating: hacks, macros, ESP, exploits, movement glitches — instant/permanent bans
- No alt accounts — one Steam account per player, ban evasion = permanent ban
- Combat logging is banned — 10 min wait after last damage; no logging out in facilities, key rooms, or during active raids
- No griefing — in PvE, PvP, raiding, or around the trader/safezone
- English only in global chat/Discord — no metagaming, no staff tags/DMs (use a ticket)
- Evidence required for any dispute or compensation claim — no evidence, no action
- Compensation isn't guaranteed — no comp for lag, desync, rollbacks, or losing vehicles to water/map edge
- Admin decisions are final
Ignorance of the rules is not an excuse. Full rules below.
Schedule¶
All times shown in UK time (GMT/BST)
Convert to your local timezone as needed — times below follow UK clock changes automatically (GMT in winter, BST in summer).
| Period | Days | Time (UK) |
|---|---|---|
| PvE with PvP Zones | Monday – Thursday | 00:00 – 20:00 |
| Full Map PvP | Thursday – Sunday | 20:00 – 23:59 |
| Raiding | Friday, Saturday, Sunday | 16:00 – 00:00 |
Privacy Disclaimer¶
By accessing and playing on our DayZ community server, you acknowledge and agree to the following:
Recording and Broadcast¶
In-game footage, screenshots, and other media may be recorded, streamed, or shared publicly by server staff and other players. Your character name, team name, and in-game chat may be captured in this content, potentially identifying you in relation to the server.
Privacy and Conduct¶
By accessing and playing on this DayZ community server, you acknowledge and agree to the following:
Recording & Broadcasting¶
Gameplay footage, screenshots, voice communications, and other in-game media may be recorded, streamed, or shared publicly by staff or other players. This may include your character name, group name, and in-game chat.
Privacy & Conduct¶
While we aim to maintain a respectful and enjoyable environment, you should assume that gameplay interactions and communications may be recorded or streamed and viewed by a wider audience.
No Liability¶
By playing on this server, you consent to the capture and sharing of in-game content involving your character. The server and its staff are not responsible for third-party use, redistribution, or commentary related to such content.
If you do not agree with these terms, do not play on this server.
Thank you for your cooperation in maintaining a fair, structured, and enjoyable community.
Chat Rules¶
- English only in global chat and Discord.
- We don't accept inappropriate content of any kind in-game or discord including but not limited to racism, sexism, sexual harassment, erotic RP, controversial/inappropriate/offensive topics. Slurs based on country of origin/religion/mental or physical disability are prohibited.
- No spamming, flooding, or excessive repeated messages, mic spam, soundboard abuse, loud music in voice or chat channels.
- No advertising or promotion of other DayZ servers or communities.
- Avoid being toxic.
- No metagaming — do not share player/group locations, base locations, raid information, or sensitive gameplay details in public channels.
- Do not tag staff in any discord channel, and do not DM them. Make a ticket.
Core Rules¶
- Use common sense at all times, ignorance of the rules is not an excuse.
- No alt accounts.
- Griefing that serves no gameplay purpose will be punished.
- Harassment or abuse of staff will result in a permanent ban.
- Admin decisions are final. Rules may be updated at any time — it is your responsibility to stay informed.
- No hacks, macros, or third-party software to gain advantage. This includes ESP, wallhack, ScopeX, and BetterDiscord.
- No bug exploits, movement glitches, vault-spamming, or using animations in unintended ways. This includes moonwalking and ice sliding and loot cycling
- AMD/NVIDIA filters are permitted only if they do not provide unfair visibility. If unsure whether a tool or filter is allowed, open a ticket before using it.
- Impersonation of staff, players, or teams is strictly prohibited.
- Stream sniping is strictly prohibited.
- No cheating accusations in public chat. Submit a ticket with evidence.
- If you log in and find a base has been built around you, open a ticket immediately. Do not dismantle or take anything.
Combat Logging¶
- Combat logging is not permitted. You must wait 10 minutes after last damage dealt or received.
- No logging out within facilities. These are no log out zones and you will be teleported on logout to the ocean.
- You cannot log out in any key room, keycard room, next to a loot crate, if you do this you will receive a penalty.
Evidence & Tickets¶
- Video evidence is required for investigations, compensation, or disputes. Tickets without sufficient evidence may be closed without action.
Compensation¶
- Compensation is not guaranteed.
- No compensation for: server restarts/rollbacks, desync, lag, client-side issues, or known DayZ/mod-related bugs.
- We don't compensate vehicles that are lost to water, user error, or go beyond the map boundaries. Fly/Drive/Sail at your own risk.
- Do not exploit server restarts to gain advantages.
Group sizes, limits and alliances¶
- Max 6 players in a team.
- No teaming or alliances allowed.
- One sleeping bag per person at any given time.
- Rotating players is allowed.
- No more than 6 players in game at any time.
- There is a 6 hour cooldown on changing groups.
Base building rules¶
General¶
- No building over roads, water fountains, in fire stations, police stations, military buildings, medical/hospital buildings, castles.
- All above buildings are no-build areas.
- Build permissions are shown when placing a flagpole kit.
- Do not place objects on roads that stop vehicles; traps are allowed.
Flagpoles/territories¶
- Max quantity of flagpoles is 2.
- Flagpole #1 for your main base.
- Flagpole #2 boat storage only, and must only be Plotpole & Boat Garage. This means no objects to mask, surround or enclose the flag and/or garage.
- Flagpole has a 50m radius.
Vanilla base building objects¶
- Not permitted between BBP doors.
- Intended for perimeter defence only.
- Function as vanilla objects and can be damaged by bullets and explosives. Using vanilla objects as core structure means the base can be soft-sided.
Base building specifics¶
- Bases must be realistically supported by ground, foundations, or existing buildings. Supporting a huge BBP structure with a set of ladders or a single wall is not realistic.
- No sky bases.
- Existing buildings may be blocked, but at least one entrance must be raidable.
- No door stacking; doors must be at least ½ BBP normal floor width apart.
- All spaces in raid path must be minimum ½ BBP normal floor width apart.
- Bases must be fully built (no blueprints or frames).
- Structures may extend a maximum of 2 BBP floors away from support.
- Maximum height is 3 BBP walls from the supporting structure.
- Bases built on BBP foundations may not exceed 3 walls high.
- Walls and floors must be used for their intended purpose e.g. Walls should not be used as floors, Floors should not be used as walls, and so on.
Quick Exits¶
- Bases may have one quick exit only (window, roof, or external exit). e.g. If you have a roof exit, you may not have a ground-level window exit.
- For the avoidance of doubt, window bars should be placed on all other external windows.
- Quick exits should be placed thoughtfully — raiders may access them if left open or used during combat.
- A quick exit is defined as any means of exiting the base (to the roof, ground or outside). Multiple exits of any type are not permitted.
Restrictions¶
- BBP build limits apply per group and can be viewed via Map (M) → Restrictions.
- Limits scale with group level; max group level grants maximum build allowance.
Raidable Bases¶
- Bases must have a clear raid path with no obstructions (e.g. tents, barrels, kits).
- No forced animations on the raid path — no vaulting, climbing, crouching, or ladder use required to raid.
- Raiding is through BBP doors only; raiding through windows is not permitted. Shooting vanilla build objects is allowed.
Peeks¶
- Only peeks with equal attacker/defender visibility are allowed.
- Toe/ankle/leg/pixel peeks not permitted.
Boat Storage¶
- The second flagpole and garage kit are for boat storage only.
- Do not enclose the garage kit with any objects; enclosing structures will be removed.
Maintenance¶
- Keep your base flag raised to maintain protection.
- A fully raised flag lasts 14 days; at 0% it will despawn.
Admin intervention¶
- If a base violates the rules, admins will place a notice at the base entrance and attempt to contact the owner via Discord.
- Owners will be given reasonable time to make required changes, failure to comply within the given timeframe may result in object removal/full base deletion.
PVE/PVP/Combat Rules¶
General¶
- Do not enter another player’s base unless invited.
- No using vehicles to force or trap players into PvP situations.
- Vehicles may not be used to block players, bases, or safe zone entrances.
- No baiting players into PvP zones from PvE zones.
- If raiding is not active, no stealing deployed storage on or near player bases (including roofs).
No Fly Zones¶
- Active around high-tier military areas and the PvP Arena.
- Entering a no-fly zone = automatic turret engagement.
- No compensation for vehicles lost to no-fly zones.
PVE Times¶
You will know if you are in PVE zone as you will have a icon next to your health, blood on your main UI.
* No taking vehicles, even if unlocked.
* No taking items from vehicle inventories or attachments.
* Dropped loot may be taken if found naturally.
* No griefing players by performing hostile actions in PVE areas such as (but not limited to) handcuffing, tying hands, repeatedly shooting someone.
* No blocking or trapping players using vehicles, doors, gates, items or physical positioning.
* No baiting AI, zombies or animals towards other players with the intent to disrupt gameplay.
* No interfering with player interactions, missions, traders, or PVE activities.
* No kidnapping or restraining unless all players agree.
* PvE and trader safe zones must be respected.
PVP Zones and Full Map PVP Weekends¶
- Vehicles in PvP zones may be lockpicked or taken if unlocked.
- No camping or griefing around trader safe-zone boundaries.
- No griefing at PvP zone edges.
PVP Griefing¶
- PvP is allowed, griefing is not.
- Do not repeatedly camp or surround a player’s base with the intent of preventing them from leaving or playing the game.
- PvP around bases must have clear intent (raiding, active engagement, or legitimate combat). Prolonged base camping without raid progression may be treated as griefing.
- Blocking exits, doors, ladders, or access points using players, vehicles, or objects to trap defenders is not permitted.
- PvP actions designed to deny gameplay rather than create combat or raids will be punished.
AI¶
- AI may be killed and looted, some AI are not lootable - this is by design and not a bug.
- No compensation for AI deaths.
- If you're being shot at in PVE and take damage, it's likely AI.
- No exploiting AI pathing, spawns, or aggro mechanics.
PVP Arena¶
- Permanent no-fly zone.
- Do not attempt to leave with the default loadout through exploits in the arena design.
- No glitching into any of the buildings to gain advantages over your opponent.
- F11 to exit.
Trader / Safezone¶
- No stealing vehicles in the safezone. A vehicle belongs to whoever drove it in.
- No stealing from vehicle inventories in the safezone.
- No PvP baiting at safezone boundaries
- No blocking, pushing, or body-stacking to interfere with other players accessing the trader.
- No following players directly out of the safezone with intent to kill.
- P2P trading must take place in the safezone only.
- No exploiting trader pricing mistakes or glitches. Report them immediately via ticket.
- No dropping items or junk to block paths, doorways, or trader access points.
- No using helicopters to fly over the safezone and dismount to bypass damage.
- Vehicles left inactive in the safezone for more than 90 minutes will be impounded.
- Items dropped on the ground in the safezone may be picked up by anyone. Take care not to drop items you wish to keep.
- No placing landmines or traps in or around safezone or trader areas.
Raiding Rules¶
General¶
IMPORTANT
All raids must be recorded in case of issues.
- BBP Door raiding only.
- You must have line of sight on the C4 to defuse it.
- No softsiding, except for vanilla base building objects.
- No destroying of enemy flagpole.
- No hostile base takeovers.
- No logging out during raids - defenders must wait while C4 is armed and 20 minutes after last c4/dismantled door before logging out.
- Staff may request that raiding be paused if there is an issue raised. This means a temporary ceasefire while staff investigates the issue.
No Griefing¶
- No logging out in another team/players base.
- Don't put code locks on another team/players base.
- No intentional destroying of loot to prevent others from taking it is not allowed.
- If you approach a base to raid, you must make reasonable attempts to raid. If you do not place C4 on a door within an average timeframe, you will be considered to be camping/greifing a base and will be told to leave.
No Glitching into bases¶
- No placing of storage objects to boost into a base.
- No use of BBP Holograms to enter a base.
- No use of garden plots, greenhouses, fireplaces or ejecting from cars to go through walls/gates.
- No vortexing or other glitches that may be unknown to other players/staff.
No Rebuilding¶
- You must wait 60 minutes after the last C4/door dismantle before placing anything.
Boosting¶
- Boosting via player stacking is permitted but only 1 player boosting.
- Boosting via jumping on vehicles is not permitted.
- No standing on vehicles, players or other objects in order to place C4.
Helicopters¶
- No hovering, flying or other orientation/motion action is to be used to gain access or move around in a base, or to fly through destroyed base objects. Helicopter must be stationary with engine off e.g. landing on enemy base roof, and raiding doors from the roof.